While I've not had a chance to play the game online yet (it only just launched), offline play has been a joy. It's a subtle change, but also helps a lot in messier three or four-player matches. Get donked by an early-game slow pitch and you'll still be able to fight on. Now, that only happens once the ball is properly up to speed. Probably the biggest of those changes is the health bars. There's a handful of new characters (including one - winkingly named Jet - who looks like she's straight out Jet Set Radio), the introduction of health bars so rounds don't end on the first fumble, and an item roulette system that throws some curve-balls into the mix. While purely cosmetic, the move to cel-shaded 3D works marvellously, somehow looking every bit as sharp as the old sprites and just as expressive. While it still uses the same controls and fighting format as the original, Lethal League Blaze introduces more new elements than I was expecting. Below, a trailer with some funky fresh beats, a peek at how intense high-level play can be, and some quick thoughts from the preview build I've been in the batting cage with. Its sequel, Lethal League Blaze, launched today replacing sprites with 3D models, fleshing out its world with a branching single-player story mode and bulking out its local and online multiplayer with new options. An indirectly fought Smash Bros? Perhaps an extreme sports pong for up to four players? Team Reptile's Lethal League is still a multiplayer fave in many circles.
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